CARD DRAFTING / 2–5 PLAYERS
Sushi Go!
When is blocking an opponent worth the card you give up?
- 135,440 complete games in the current assessment
- Eight strategies, compared across player counts
SELECTED WORK
A closer look at the questions we tested and what the results changed.
CARD DRAFTING / 2–5 PLAYERS
When is blocking an opponent worth the card you give up?
RESOURCE & ENGINE BUILDING / 2–4 PLAYERS
Does a points-first approach work at every player count?
Independent studies · Sushi Go! original edition and Splendor classic base game
Rules version, player counts, and the design decision the comparison addresses.
Readable results, charts, and examples. Player counts and opponent choices remain attached to the finding.
What to retain, what to clarify, and what to compare in the next version.
WORK WITH ZONE IN
Your game’s stage, player count, and main question are enough to start a conversation.