SELECTED WORK

Case studies.

A closer look at the questions we tested and what the results changed.

Two published games. Two different questions.

CARD DRAFTING / 2–5 PLAYERS

Sushi Go!

When is blocking an opponent worth the card you give up?

  • 135,440 complete games in the current assessment
  • Eight strategies, compared across player counts
Explore the findings

RESOURCE & ENGINE BUILDING / 2–4 PLAYERS

Splendor

Does a points-first approach work at every player count?

  • 337,200 scheduled games, including matched re-tests
  • Nine player configurations and two tested hints
Explore the findings

Independent studies · Sushi Go! original edition and Splendor classic base game

Inside a case study.

01

A defined game and question

Rules version, player counts, and the design decision the comparison addresses.

02

Findings with their conditions

Readable results, charts, and examples. Player counts and opponent choices remain attached to the finding.

03

Recommendations & follow-up

What to retain, what to clarify, and what to compare in the next version.

WORK WITH ZONE IN

Tell us what you want to test.

Your game’s stage, player count, and main question are enough to start a conversation.

Discuss your project