METHOD

How we test.

A reliable rules model, purposeful comparisons, and findings you can use in development.

Begin with the rules.

We organize the rulebook, components, official clarifications, and version notes. The agreed rules are implemented as an executable model. Legal actions, resource changes, scoring, special situations, and game endings are checked before large-scale testing.

Compare the conditions that matter.

01

Different ways to play

Each tested approach has clear action choices and scoring aims. Opponents use different preferences and levels of planning where the question calls for them.

02

Players, seats & deals

Change player counts, rotate seats, and use another batch of starting conditions. Check where a finding holds and where it changes.

03

Original & revised versions

Compare the same starting conditions with the same seats and approaches. This makes the effect of a rule change easier to separate from ordinary variation.

04

Results & examples

Review scoring, trajectories, and exceptional outcomes. Use comparison tables and examples to explain differences and their causes.

Six aspects of mechanism quality.

GQS is our Game Mechanism Quality Score. It organizes the assessment into six equally weighted aspects, each scored out of 10. Findings and recommendations explain the scores.

01

Rules reliability

Can actions, scoring, and game endings be carried out consistently?

02

Fairness & balance

Do seats, starting conditions, roles, or individual cards create uneven advantages?

03

Meaningful decisions

Do choices change the result, and does the best choice depend on the situation?

04

Strategy diversity

Are several approaches competitive, each with useful conditions?

05

Strategic depth

Does planning help, and can players respond to strong opposing strategies?

06

Game progression

Does the game keep moving, with useful actions and a clear ending?

Each aspect uses the same six score levels: 0, 2, 4, 6, 8, and 10. The total is the average when all six can be assessed. A focused project can answer a question without requiring a complete score.

What the report explains.

01

The result

Show which approaches worked, how large the differences were, and the conditions behind them.

02

The cause

Connect an observed problem to card choices, scoring rules, resource competition, or the progression of play.

03

The next action

Recommend a specific change or a reason to retain the current design. Where a proposal needs another comparison, state that next test.

Alongside player playtests.

Automated testing examines rules, balance, strategies, and progression. Player sessions explore enjoyment, learning, social interaction, and the physical game. We identify concrete questions you can bring to those sessions.

WORK WITH ZONE IN

Tell us what you want to test.

Your game’s stage, player count, and main question are enough to start a conversation.

Discuss your project