ZONE IN TECH / 佐印科技

About Zone In.

Board game testing and digital development for designers, publishers, and crowdfunding teams.

Our work begins with the game.

We turn confirmed rules into models that can be tested, compare ways to play, and explain the results in reports. Projects are organized around a specific development question or milestone, with scope and deliverables agreed before work begins.

Testing is our main service. Digital prototypes and game-specific rules assistants are available as related work, using the same confirmed rules and component materials.

What working together looks like.

01

Specific questions

Agree what decision the work should help you make, and select comparisons that answer it.

02

Understandable findings

Explain the result, its conditions, and the next action. Reports include examples of the actual choices or rules involved.

03

Useful recommendations

A recommendation can mean keeping a sound rule, clarifying an example, or comparing a targeted change.

04

Agreed delivery

Define the report, supporting materials, revision rounds, and follow-up testing in the project scope.

Questions before we begin.

What stage should my game be at?

A playable prototype with reasonably stable rules is a good starting point. Bring the current rules and the question you want to answer; we will agree what needs to be represented in the model.

Can you test just one question?

Yes. A specific concern about a card, role, strategy, or player count can be scoped as a focused project. The initial rules setup is included in the scope discussion.

What will I receive?

A report with the findings, supporting charts, priorities, and recommendations. The agreed package can also include comparison tables, rules notes, and a re-test of the next version.

How are projects priced?

Pricing depends on rules complexity, the number of cards or roles, the questions and conditions to test, and the number of revisions. We confirm scope, deliverables, and price before work begins.

How are project materials handled?

Material use, confidentiality, and sharing arrangements are agreed before transfer. Client rules and results are published only with permission.

How does this fit with player playtests?

The testing service examines rules, balance, strategies, and game flow. Player sessions address enjoyment, teaching, social interaction, and physical components. Findings help you decide what to check in the next playtest.

WORK WITH ZONE IN

Tell us what you want to test.

Your game’s stage, player count, and main question are enough to start a conversation.

Discuss your project