Retain the base rules
The results did not support changing development-card values, noble requirements, or the 15-point ending threshold.
CASE STUDY 02 / RESOURCE & ENGINE BUILDING
Does a points-first approach work at every player count?
Splendor rewards both building a resource engine and buying points quickly. We compared nine player configurations, examined how preferences and planning affected performance, and re-tested two fixed hints.
The points-first approach had an advantage in some four-player combinations, but was not a winning approach at every player count. Against the same higher-planning accumulation opponent, the results changed between two and four players.
POINTS-FIRST VS. ACCUMULATION
Equal-chance reference: 50%
Equal-chance reference: 25%
Shared wins are split between tied winners. The marker is the equal-chance reference at that player count. These results refer to this opponent combination.
The results did not support changing development-card values, noble requirements, or the 15-point ending threshold.
Each hint was scheduled for 16,200 matched games. Neither met the agreed improvement target, so neither is recommended as a general winning rule.
Some tested states left all players without a legal action. A digital version needs an agreed way to identify and handle such states.
| Original-version games | 304,800 |
|---|---|
| Re-tests for two hints | 16,200 × 2 |
| Total scheduled | 337,200 |
| Normally completed | 337,035 |
| Set aside for investigation | 165 |
141 of the 165 cases were confirmed as no-action states; 24 concerned progression in the player implementation. They were reviewed separately from ordinary game results.
Retain standard card values, resource quantities, and scoring. Use the match-up results to improve strategy examples.
Confirm the intended ruling for no-action states, then add it to a digital implementation and test the resulting flow.
Compare new guidance under matching conditions and check its performance against different opponents.
Independent study · Classic base game · Report V1.0.
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